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| £1
| £1
| Checks for childbirth and lustful
| Checks for childbirth and lustful
|-
| Engineer
| Siege
| 2D6
| 2D6+5
| 2D6+5
| 2D6+10
| £2
| -
|-
| Herald
| [[Heraldry]] (Recognize/Tourney in later periods)
| 2D6
| 2D6+5
| 2D6+5
| 2D6+10
| £1 per skill
| -
|-
| Expert Herald
| Heraldry (Recognize/Tourney in later periods)
| -
| -
| -
| 16
| £2 per skill
| -
|-
| Master Herald
| Heraldry (Recognize/Tourney in later periods)
| -
| -
| -
| 20
| £4 per skill
| -
|-
| Huntsman
| Hunting
| 2D6
| 2D6+5
| 2D6+5
| 2D6+10
| £½ (commoner), £1 (esquire), £2 (knight)
| -
|}
|}

Revision as of 12:11, 11 October 2017

Rules for Entourage

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Your wife

Starting Ordinary Wife age is 14+1d6. Every year this will go up by one. It is important to track your wife’s age.

A lady starts with these passions
Passion Starting value Increase
Love (Family) 12+1D6 none, can only increase from play or events
Love (Husband) - none, can only increase from play or events
A lady starts with these skills
Skill Starting value Increase
Stewardship 5 none
Intrigue 5 none
Flirting 5 none
Fashion 5 none
Dancing 5 none
Chirurgery 5 +1 per year, max 10
First Aid 5 +1 per year, max 10
Courtesy 5 +1 per year, max 10
Industry 1D6+(Age‑10) +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Player choice 1D6+(Age‑10) +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Player choice 1D6+(Age‑10) +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Some skills are modified by the father’s status
Wife’s Father’s Class Stewardship Modifier Industry Modifier Courtesy Modifier
Commoner -7 +2 -5
Esquire -2 +1 -2
Household Knight 0 0 0
Vassal Knight +1 0 0
Estate Holder or Baron +3 0 +1
Officer +1 0 +3
Holy Man -3 0 0
Foot Soldier -5 0 -2

Your squire

Starting Ordinary Squire age is 14. Every year this will go up by one. It is important to track your squire's age.

A squire starts with these passions
Passion Starting value Increase
Fealty (Knight) 15 roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Love (Family) - (if family then 12+1D6) none, can only increase from play or events
A squire starts with these skills
Skill Starting value Increase
Squire Skill 15 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Awareness Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Courtesy Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
First Aid Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Hunting Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Horsemanship Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Battle Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Lance/
Spear Expertise
Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Sword Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Some skills are modified by the father’s status
Wife’s Father’s Class Squire Skill Modifier All other skills Modifier
Commoner -7 -3
Esquire -2 -1
Household Knight -1 -1
Vassal Knight, younger sons -1 0
Vassal Knight, spare 0 0
Vassal Knight, heir +1 0
Estate Holder or Baron +2 +1
Officer +1 0
Holy Man -4 -2
Foot Soldier -5 -2

Army entourage

Entourage Starting skill Armor Upkeep
Cavalryman Horsemanship 13, Lance 13, Sword 13 8+shield £2
Hobilar Horsemanship 12, Sword 10 4+shield £1
Guardsman Awareness 16, Battle 10, Spear 17, Sword 17 10+shield £1½
Spearman Spear 12, Dagger 10 4+shield £½
Bowman Bow 12, Dagger 10 4 £½

Professional entourage

Entourage Skill Starting skill (young) Starting skill (old) Starting skill (request) Starting skill (interview) Upkeep Additional
Aide-de-camp Stewardship - Age/2 (max 15) - - £2 -
Chaplain Priest 2D6 2D6+5 2D6+5 2D6+10 £1 -
Chef and Staff Cooking 2D6 2D6+5 2D6+5 2D6+10 £2+£3 -
Clerk Clerk 2D6 2D6+5 2D6+5 2D6+10 £1 -
Courtesan Lustfull, free courtly skill 2D6 2D6+5 2D6+5 2D6+10 £1 Checks for childbirth and lustful
Engineer Siege 2D6 2D6+5 2D6+5 2D6+10 £2 -
Herald Heraldry (Recognize/Tourney in later periods) 2D6 2D6+5 2D6+5 2D6+10 £1 per skill -
Expert Herald Heraldry (Recognize/Tourney in later periods) - - - 16 £2 per skill -
Master Herald Heraldry (Recognize/Tourney in later periods) - - - 20 £4 per skill -
Huntsman Hunting 2D6 2D6+5 2D6+5 2D6+10 £½ (commoner), £1 (esquire), £2 (knight) -