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Revision as of 12:43, 11 October 2017

Rules for Entourage

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Your wife

Starting Ordinary Wife age is 14+1d6. Every year this will go up by one. It is important to track your wife’s age.

A lady starts with these passions
Passion Starting value Increase
Love (Family) 12+1D6 none, can only increase from play or events
Love (Husband) - none, can only increase from play or events
A lady starts with these skills
Skill Starting value Increase
Stewardship 5 none
Intrigue 5 none
Flirting 5 none
Fashion 5 none
Dancing 5 none
Chirurgery 5 +1 per year, max 10
First Aid 5 +1 per year, max 10
Courtesy 5 +1 per year, max 10
Industry 1D6+(Age‑10) +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Player choice 1D6+(Age‑10) +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Player choice 1D6+(Age‑10) +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Some skills are modified by the father’s status
Wife’s Father’s Class Stewardship Modifier Industry Modifier Courtesy Modifier
Commoner -7 +2 -5
Esquire -2 +1 -2
Household Knight 0 0 0
Vassal Knight +1 0 0
Estate Holder or Baron +3 0 +1
Officer +1 0 +3
Holy Man -3 0 0
Foot Soldier -5 0 -2

Your squire

Starting Ordinary Squire age is 14. Every year this will go up by one. It is important to track your squire's age.

A squire starts with these passions
Passion Starting value Increase
Fealty (Knight) 15 roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Love (Family) - (if family then 12+1D6) none, can only increase from play or events
A squire starts with these skills
Skill Starting value Increase
Squire Skill 15 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Awareness Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Courtesy Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
First Aid Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Hunting Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Horsemanship Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Battle Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Lance/
Spear Expertise
Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Sword Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Some skills are modified by the father’s status
Wife’s Father’s Class Squire Skill Modifier All other skills Modifier
Commoner -7 -3
Esquire -2 -1
Household Knight -1 -1
Vassal Knight, younger sons -1 0
Vassal Knight, spare 0 0
Vassal Knight, heir +1 0
Estate Holder or Baron +2 +1
Officer +1 0
Holy Man -4 -2
Foot Soldier -5 -2

Army entourage

Entourage Starting skill Armor Upkeep
Cavalryman Horsemanship 13, Lance 13, Sword 13 8+shield £2
Hobilar Horsemanship 12, Sword 10 4+shield £1
Guardsman Awareness 16, Battle 10, Spear 17, Sword 17 10+shield £1½
Spearman Spear 12, Dagger 10 4+shield £½
Bowman Bow 12, Dagger 10 4 £½

Professional entourage

Entourage Skill Starting skill (young) Starting skill (old) Starting skill (request) Starting skill (interview) Upkeep Additional
Aide-de-camp Stewardship - Age/2 (max 15) - - £2 -
Chaplain Priest 2D6 2D6+5 2D6+5 2D6+10 £1 -
Chef and Staff Cooking 2D6 2D6+5 2D6+5 2D6+10 £2+£3 -
Clerk Clerk 2D6 2D6+5 2D6+5 2D6+10 £1 -
Courtesan Lustfull, free courtly skill 2D6 2D6+5 2D6+5 2D6+10 £1 Checks for childbirth and lustful
Engineer Siege 2D6 2D6+5 2D6+5 2D6+10 £2 -
Herald Heraldry (Recognize/Tourney in later periods) 2D6 2D6+5 2D6+5 2D6+10 £1 per skill -
Expert Herald Heraldry (Recognize/Tourney in later periods) - - - 16 £2 per skill -
Master Herald Heraldry (Recognize/Tourney in later periods) - - - 20 £4 per skill -
Huntsman Hunting 2D6 2D6+5 2D6+5 2D6+10 £½ (commoner), £1 (esquire), £2 (knight) -
Lawyer Law 2D6 2D6+5 2D6+5 2D6+10 £1 -
Master Lawyer Law - - - 20 £2 -
Master Lawyer Law - - - 20 £4 -
Master of Hounds Dog Care 2D6 2D6+5 2D6+5 2D6+10 £1, plus £4 -
Majordomo Stewardship 2D6 2D6+5 2D6+5 2D6+10 £4 -
Mistress Intrigue (gossip) 2D6 2D6+5 2D6+5 2D6+10 £1 Checks for childbirth and lustful
Steward Stewardship 2D6 2D6+5 2D6+5 2D6+10 £1 -
Tailor Fashion 2D6 2D6+5 2D6+5 2D6+10 £2, plus materials £1 Roll each year, if successful creates clothes one level above class
Tutor As chosen 2D6 2D6+5 2D6+5 2D6+10 £1 Annual check to skill
Valet Fashion 2D6 2D6+5 2D6+5 2D6+10 £1 Roll before feast, if successful +1 to APP

Entertainers

Entourage Skill Starting skill (young) Starting skill (old) Starting skill (request) Starting skill (interview) Upkeep Additional
Harper Play harp 2D6 2D6+5 2D6+5 2D6+10 £1 -
Jester Orate 2D6 2D6+5 2D6+5 2D6+10 £1 Check modest each year
Entertainer Troupe - - - - - £5 +2 Diplomacy
Minstrel Singing, Play (Lute) 2D6 2D6+5 2D6+5 2D6+10 £1 -
Musician Play (choice) 2D6 2D6+5 2D6+5 2D6+10 £½ -
Poet Compose, Orate 2D6 2D6+5 2D6+5 2D6+10 £2 -
Raconteur Orate 2D6 2D6+5 2D6+5 2D6+10 £½ -
Singer Singing 2D6 2D6+5 2D6+5 2D6+10 £½ -
Troubadour Singing, Play (Lute) and Compose 2D6 2D6+5 2D6+5 2D6+10 £2 -
Bard Bard (Compose, Dancing, Orate, Play (all) and Singing) 2D6 2D6+5 2D6+5 2D6+10 £4 Mystical
Ovate Choose one or several from Druid - - - 12 £1 per skill Mystical
Bard Celestialogy (Astronomy and Astrology), First Aid, Chirurgery, Read/Write Ogham, Bard (Compose, Dancing, Orate, Play (all) and Singing), Priest - - - 15 £12 Mystical
Priestess, Priest (Pagan) Priest - - - 15 £2 -

Healers

Entourage Skill Starting skill (young) Starting skill (old) Starting skill (request) Starting skill (interview) Upkeep Additional
Apothecary - - - - - £3 Makes potions, +1D6 to CON vs disease for a year
Barber Chirurgery - - - 2+3D6 £1 -
Chirurgeon Chirurgery, First Aid - - - 15/5 £1 -
Empiric Chirurgery (Choose specialty) - - - 2D6+12 £3 -
Herbalist - - - - - £2 Grants +1D6 to CON (does not add HP)
Physician First Aid, Chirurgery 2D6 2D6+5 2D6+5 2D6+10 £2 -
Expert Physician First Aid, Chirurgery - - - 16 £4 -
Master Physician First Aid, Chirurgery - - - 20 £8 -
Sister of Healing Medicine - - - 2D6+6 £1 -