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===== Ability: =====
===== Ability: =====
''A short, light spear that can be thrown at a nearby opponent or game animal. A javelin’s maximum range is 30 yards.''  
''A short, light [[spear]] that can be thrown at a nearby opponent or game animal. A javelin’s maximum range is 30 yards.''  
# Due to its lightness and the fact that it is hurled, a javelin deals 2d6 less damage than the user’s normal Damage statistic, to a minimum of 1d6 damage. Thus, a character who normally does 4d6 points of damage on a hit deals only 2d6 with a javelin.
# Due to its lightness and the fact that it is hurled, a [[javelin]] deals 2d6 less damage than the user’s normal Damage statistic, to a minimum of 1d6 damage. Thus, a character who normally does 4d6 points of damage on a hit deals only 2d6 with a [[javelin]].
# On a critical hit, if the target receives the armour bonus protection of its shield, the javelin sticks into the shield and splinters inflicting a -5 penalty to all further combat rolls until a re-arm action is taken to remove the offending object.
# On a critical hit, if the target receives the armour bonus protection of its [[shield]], the [[javelin]] sticks into the [[shield]] and splinters inflicting a -5 penalty to all further combat rolls until a re-arm action is taken to remove the offending object.


===== Disadvantage: =====
===== Disadvantage: =====
A fumble indicates that the javelin is broken.
A fumble indicates that the [[javelin]] is broken.


[[Category:Weapons & Armor]]
[[Category:Weapons & Armor]]

Latest revision as of 08:24, 19 October 2017

Javelin (All periods)

Pilum.png

The javelin become common in Britain with the appearance of the romans, but has been around for as long as the spear. They stay around, more or less unchanged through history, but become less used when armor becomes better.

Ability:

A short, light spear that can be thrown at a nearby opponent or game animal. A javelin’s maximum range is 30 yards.

  1. Due to its lightness and the fact that it is hurled, a javelin deals 2d6 less damage than the user’s normal Damage statistic, to a minimum of 1d6 damage. Thus, a character who normally does 4d6 points of damage on a hit deals only 2d6 with a javelin.
  2. On a critical hit, if the target receives the armour bonus protection of its shield, the javelin sticks into the shield and splinters inflicting a -5 penalty to all further combat rolls until a re-arm action is taken to remove the offending object.
Disadvantage:

A fumble indicates that the javelin is broken.