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|-
|-
| Herald
| Herald
| [[Heraldry]] (Recognize/Tourney in later periods)
| [[Heraldry]], Recognize and Tourney
| Normal
| Normal
| £1 per skill
| £1 per skill
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|-
| Expert Herald
| Expert Herald
| Heraldry (Recognize/Tourney in later periods)
| Heraldry, Recognize and Tourney
| 16
| 16
| £2 per skill
| £2 per skill
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| Master Herald
| Master Herald
| Heraldry (Recognize/Tourney in later periods)
| Heraldry, Recognize and Tourney
| 20
| 20
| £4 per skill
| £4 per skill

Revision as of 12:53, 11 October 2017

Rules for Entourage

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Your wife

Starting Ordinary Wife age is 14+1d6. Every year this will go up by one. It is important to track your wife’s age.

A lady starts with these passions
Passion Starting value Increase
Love (Family) 12+1D6 none, can only increase from play or events
Love (Husband) - none, can only increase from play or events
A lady starts with these skills
Skill Starting value Increase
Stewardship 5 none
Intrigue 5 none
Flirting 5 none
Fashion 5 none
Dancing 5 none
Chirurgery 5 +1 per year, max 10
First Aid 5 +1 per year, max 10
Courtesy 5 +1 per year, max 10
Industry 1D6+(Age‑10) +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Player choice 1D6+(Age‑10) +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Player choice 1D6+(Age‑10) +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Some skills are modified by the father’s status
Wife’s Father’s Class Stewardship Modifier Industry Modifier Courtesy Modifier
Commoner -7 +2 -5
Esquire -2 +1 -2
Household Knight 0 0 0
Vassal Knight +1 0 0
Estate Holder or Baron +3 0 +1
Officer +1 0 +3
Holy Man -3 0 0
Foot Soldier -5 0 -2

Your squire

Starting Ordinary Squire age is 14. Every year this will go up by one. It is important to track your squire's age.

A squire starts with these passions
Passion Starting value Increase
Fealty (Knight) 15 roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Love (Family) - (if family then 12+1D6) none, can only increase from play or events
A squire starts with these skills
Skill Starting value Increase
Squire Skill 15 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Awareness Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Courtesy Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
First Aid Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Hunting Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Horsemanship Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Battle Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Lance/
Spear Expertise
Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Sword Age‑11 +1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
Some skills are modified by the father’s status
Wife’s Father’s Class Squire Skill Modifier All other skills Modifier
Commoner -7 -3
Esquire -2 -1
Household Knight -1 -1
Vassal Knight, younger sons -1 0
Vassal Knight, spare 0 0
Vassal Knight, heir +1 0
Estate Holder or Baron +2 +1
Officer +1 0
Holy Man -4 -2
Foot Soldier -5 -2

Army entourage

Entourage Starting skill Armor Upkeep
Cavalryman Horsemanship 13, Lance 13, Sword 13 8+shield £2
Hobilar Horsemanship 12, Sword 10 4+shield £1
Guardsman Awareness 16, Battle 10, Spear 17, Sword 17 10+shield £1½
Spearman Spear 12, Dagger 10 4+shield £½
Bowman Bow 12, Dagger 10 4 £½

Professional entourage

Entourage Skill Starting skill Upkeep Additional
Aide-de-camp Stewardship Age/2 (max 15) £2 -
Chaplain Priest Normal £1 -
Chef and Staff Cooking Normal £2+£3 -
Clerk Clerk Normal £1 -
Courtesan Lustful, free courtly skill Normal £1 Checks for childbirth and lustful
Engineer Siege Normal £2 -
Herald Heraldry, Recognize and Tourney Normal £1 per skill -
Expert Herald Heraldry, Recognize and Tourney 16 £2 per skill -
Master Herald Heraldry, Recognize and Tourney 20 £4 per skill -
Huntsman Hunting Normal £½ (commoner), £1 (esquire), £2 (knight) -
Lawyer Law Normal £1 -
Master Lawyer Law 20 £2 -
Master Lawyer Law 20 £4 -
Master of Hounds Dog Care Normal £1, plus £4 -
Majordomo Stewardship Normal £4 -
Mistress Intrigue (gossip) Normal £1 Checks for childbirth and lustful
Steward Stewardship Normal £1 -
Tailor Fashion Normal £2, plus materials £1 Roll each year, if successful creates clothes one level above class
Tutor As chosen Normal £1 Annual check to skill
Valet Fashion Normal £1 Roll before feast, if successful +1 to APP

Entertainers

Entourage Skill Starting skill (young) Starting skill (old) Starting skill (request) Starting skill (interview) Upkeep Additional
Harper Play harp 2D6 2D6+5 2D6+5 2D6+10 £1 -
Jester Orate 2D6 2D6+5 2D6+5 2D6+10 £1 Check modest each year
Entertainer Troupe - - - - - £5 +2 Diplomacy
Minstrel Singing, Play (Lute) 2D6 2D6+5 2D6+5 2D6+10 £1 -
Musician Play (choice) 2D6 2D6+5 2D6+5 2D6+10 £½ -
Poet Compose, Orate 2D6 2D6+5 2D6+5 2D6+10 £2 -
Raconteur Orate 2D6 2D6+5 2D6+5 2D6+10 £½ -
Singer Singing 2D6 2D6+5 2D6+5 2D6+10 £½ -
Troubadour Singing, Play (Lute) and Compose 2D6 2D6+5 2D6+5 2D6+10 £2 -
Bard Bard (Compose, Dancing, Orate, Play (all) and Singing) 2D6 2D6+5 2D6+5 2D6+10 £4 Mystical
Ovate Choose one or several from Druid - - - 12 £1 per skill Mystical
Bard Celestialogy (Astronomy and Astrology), First Aid, Chirurgery, Read/Write Ogham, Bard (Compose, Dancing, Orate, Play (all) and Singing), Priest - - - 15 £12 Mystical
Priestess, Priest (Pagan) Priest - - - 15 £2 -

Healers

Entourage Skill Starting skill (young) Starting skill (old) Starting skill (request) Starting skill (interview) Upkeep Additional
Apothecary - - - - - £3 Makes potions, +1D6 to CON vs disease for a year
Barber Chirurgery - - - 2+3D6 £1 -
Chirurgeon Chirurgery, First Aid - - - 15/5 £1 -
Empiric Chirurgery (Choose specialty) - - - 2D6+12 £3 -
Herbalist - - - - - £2 Grants +1D6 to CON (does not add HP)
Physician First Aid, Chirurgery 2D6 2D6+5 2D6+5 2D6+10 £2 -
Expert Physician First Aid, Chirurgery - - - 16 £4 -
Master Physician First Aid, Chirurgery - - - 20 £8 -
Sister of Healing Medicine - - - 2D6+6 £1 -