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|Header=Tournaments | |Header=Tournaments | ||
|image=Jousting.jpg | |image=Jousting.jpg | ||
|Categories=Rules | |||
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== Grand Tournei == | == Grand Tournei == | ||
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# Join Team | # Join Team | ||
# Roll Tourney vs TDL, Leader gets the extra result in cursive. | # Roll Tourney vs TDL, Leader gets the extra result in cursive. | ||
#: Crit = +10 [[Glory]], ''+10 Glory, you choose enemy team'' | #: Crit = +10 [[Glory]], ''+10 [[Glory]], you choose enemy team'' | ||
#: Win = +5 Glory | #: Win = +5 [[Glory]] | ||
#: Partial Win = nothing | #: Partial Win = nothing | ||
#: Fail = nothing, ''GM chooses opponent'' | #: Fail = nothing, ''GM chooses opponent'' | ||
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# '''Player team''' challenges or get challenged by '''another team''' | # '''Player team''' challenges or get challenged by '''another team''' | ||
# Roll Team Leader Battle vs Opponent Team Leader Battle | # Roll Team Leader Battle vs Opponent Team Leader Battle | ||
#: Crit = +10 Glory, +5 to Lance and Melee this challenge | #: Crit = +10 [[Glory]], +5 to Lance and Melee this challenge | ||
#: Win = +5 Glory, +5 to Lance this challenge | #: Win = +5 [[Glory]], +5 to Lance this challenge | ||
#: Partial Win = nothing | #: Partial Win = nothing | ||
#: Fail = -5 to Lance this challenge | #: Fail = -5 to Lance this challenge | ||
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#: Win = Roll damage to unhorse enemy | #: Win = Roll damage to unhorse enemy | ||
#: Partial Win = Roll damage or be unhorsed, with [[shield]] | #: Partial Win = Roll damage or be unhorsed, with [[shield]] | ||
#: Fail = Roll damage or be unhorsed, without shield | #: Fail = Roll damage or be unhorsed, without [[shield]] | ||
#: Fumble = Player unhorsed | #: Fumble = Player unhorsed | ||
# Melee: Each player chooses one: | # Melee: Each player chooses one: | ||
#* Defend unhorsed friend, roll [[Sword]] vs Sword | #* Defend unhorsed friend, roll [[Sword]] vs [[Sword]] | ||
#* Capture unhorsed enemy, roll Sword vs Sword | #* Capture unhorsed enemy, roll [[Sword]] vs [[Sword]] | ||
#* Return captured enemy to safe zone, Roll Squire-skill and Sword vs Sword | #* Return captured enemy to safe zone, Roll Squire-skill and [[Sword]] vs [[Sword]] | ||
#* Defend friend leading captured enemy back, Roll Sword vs Sword | #* Defend friend leading captured enemy back, Roll [[Sword]] vs [[Sword]] | ||
#* Drag enemy from horse, Roll DEX-5 vs Sword | #* Drag enemy from horse, Roll DEX-5 vs [[Sword]] | ||
* If at any point half of the Player Knights have been captured, they loose. | * If at any point half of the Player Knights have been captured, they loose. | ||
* If at any point any Team loses knights equal to Military Strength, they loose. | * If at any point any Team loses knights equal to Military Strength, they loose. |
Latest revision as of 09:24, 12 December 2017
Tournaments
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Grand Tournei
Before Tournei
- Define Tourney Difficulty Level (TDL)
- Join Team
- Roll Tourney vs TDL, Leader gets the extra result in cursive.
- Player team challenges or get challenged by another team
- Roll Team Leader Battle vs Opponent Team Leader Battle
Quick Rules
Each round
- Use Joust Rules, but with calculated Team Score
Extended Rules
Each round
- Each round, roll Leader Battle vs Leader Battle
- Crit = Extra Unhorsed enemy
- Win = Unhorsed enemy
- Partial Win = Nothing
- Fail = Friendly knight unhorsed
- Fumble = Extra friendly knight unhorsed
- Charge: Each player rolls Lance vs Lance
- Melee: Each player chooses one:
- If at any point half of the Player Knights have been captured, they loose.
- If at any point any Team loses knights equal to Military Strength, they loose.