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=== Sword (Uther Period) === | === Sword (Uther Period) === | ||
[[File:Sword.png]] | [[File:Sword.png|400px|center]] | ||
The modern swords of the [[Uther period]] is well made steel. They are sharp if well maintained and rather light and quick to swing. Although expensive, the swords are strong and almost impossible to destroy in combat. | The modern swords of the [[Uther period]] is well made steel. They are sharp if well maintained and rather light and quick to swing. Although expensive, the swords are strong and almost impossible to destroy in combat. | ||
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# Swords do not break when their wielder fumbles, but are instead dropped and can be recovered. | # Swords do not break when their wielder fumbles, but are instead dropped and can be recovered. | ||
# If a tie occurs in any opposed resolution against a different weapon, a sword always breaks a non-sword. This includes a situation where both combatants critically succeeds, regardless of the actual final score. | # If a tie occurs in any opposed resolution against a different weapon, a sword always breaks a non-sword. This includes a situation where both combatants critically succeeds, regardless of the actual final score. | ||
# Combatants successfully defending themselves with a shield (I.e receiving the armour protection granted by it) against a critical success automatically loses one durability on that shield. | |||
<hr> | |||
=== Mace (Uther Period) === | |||
[[File:Mace.png|300px|center]] | |||
Although the mace existed in earlier periods as clubs and hammers, it was very rarely seen before the [[Uther]] Period. It’s constructed to hammer against chainmails more effectively. | |||
===== Abilities: ===== | |||
''The mace is used one handed, and grants bonus to damage against chainmails.'' | |||
# The mace lowers the protection of chain mail armor by 1d6 on a hit or critical hit. | |||
# A natural 6 on the above roll, indicates that the armor loses one point of protection until repaired.. | |||
# Combatants successfully defending themselves with a shield (I.e receiving the armour protection granted by it) against a critical success automatically loses one durability on that shield. | # Combatants successfully defending themselves with a shield (I.e receiving the armour protection granted by it) against a critical success automatically loses one durability on that shield. |
Revision as of 12:18, 13 August 2017
Weapons
Historical Periods
Uther Period:
During Aurelius Ambrosius time the weapons change quite a lot from earlier periods. Most of the invention lies in adapting the weapons to the more modern armor and shields that start showing up. The weapons are more well built, allowing them to be lighter and easier to maintain. Also, more weapons are produced because of all the wars.
Roman Era:
After the Roman Empire leaves the empire much of the effective roman weapon-industry disappears and much of the earlier weaponry disappears. Some of the larger roman cities retain an ability to produce the weaponry but older tribal weaponry becomes more common.
Weapon descriptions
Here follows a list of weapons, their stats and what periods they appear.
Sword (Uther Period)
The modern swords of the Uther period is well made steel. They are sharp if well maintained and rather light and quick to swing. Although expensive, the swords are strong and almost impossible to destroy in combat.
Abilities:
The sword has two distinct advantages over all other weapons:
- Swords do not break when their wielder fumbles, but are instead dropped and can be recovered.
- If a tie occurs in any opposed resolution against a different weapon, a sword always breaks a non-sword. This includes a situation where both combatants critically succeeds, regardless of the actual final score.
- Combatants successfully defending themselves with a shield (I.e receiving the armour protection granted by it) against a critical success automatically loses one durability on that shield.
Mace (Uther Period)
Although the mace existed in earlier periods as clubs and hammers, it was very rarely seen before the Uther Period. It’s constructed to hammer against chainmails more effectively.
Abilities:
The mace is used one handed, and grants bonus to damage against chainmails.
- The mace lowers the protection of chain mail armor by 1d6 on a hit or critical hit.
- A natural 6 on the above roll, indicates that the armor loses one point of protection until repaired..
- Combatants successfully defending themselves with a shield (I.e receiving the armour protection granted by it) against a critical success automatically loses one durability on that shield.