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# A natural 6 on the above roll, indicates that the armor loses one point of protection until repaired.. | # A natural 6 on the above roll, indicates that the armor loses one point of protection until repaired.. | ||
# Combatants successfully defending themselves with a shield (I.e receiving the armour protection granted by it) against a critical success automatically loses one durability on that shield. | # Combatants successfully defending themselves with a shield (I.e receiving the armour protection granted by it) against a critical success automatically loses one durability on that shield. | ||
===== Disadvantages: ===== | |||
# A fumble indicates that the mace is broken. | |||
[[Category:Weapons & Armor]] | [[Category:Weapons & Armor]] |
Revision as of 08:04, 19 August 2017
Mace
Mace (Uther Period)
Although the mace existed in earlier periods as clubs and hammers, it was very rarely seen before the Uther Period. It’s constructed to hammer against chainmails more effectively.
Abilities:
The mace is used one handed, and grants bonus to damage against chainmails.
- The mace lowers the protection of chain mail armor by 1d6 on a hit or critical hit.
- A natural 6 on the above roll, indicates that the armor loses one point of protection until repaired..
- Combatants successfully defending themselves with a shield (I.e receiving the armour protection granted by it) against a critical success automatically loses one durability on that shield.
Disadvantages:
- A fumble indicates that the mace is broken.