Rules for Entourage
Your wife
Starting Ordinary Wife age is 14+1d6. Every year this will go up by one. It is important to track your wife’s age.
A lady starts with these passions
Passion
|
Starting value
|
Increase
|
Love (Family)
|
12+1D6
|
none, can only increase from play or events
|
Love (Husband)
|
-
|
none, can only increase from play or events
|
A lady starts with these skills
Skill
|
Starting value
|
Increase
|
Stewardship
|
5
|
none
|
Intrigue
|
5
|
none
|
Flirting
|
5
|
none
|
Fashion
|
5
|
none
|
Dancing
|
5
|
none
|
Chirurgery
|
5
|
+1 per year, max 10
|
First Aid
|
5
|
+1 per year, max 10
|
Courtesy
|
5
|
+1 per year, max 10
|
Industry
|
1D6+(Age‑10)
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Player choice
|
1D6+(Age‑10)
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Player choice
|
1D6+(Age‑10)
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Some skills are modified by the father’s status
Wife’s Father’s Class
|
Stewardship Modifier
|
Industry Modifier
|
Courtesy Modifier
|
Commoner
|
-7
|
+2
|
-5
|
Esquire
|
-2
|
+1
|
-2
|
Household Knight
|
0
|
0
|
0
|
Vassal Knight
|
+1
|
0
|
0
|
Estate Holder or Baron
|
+3
|
0
|
+1
|
Officer
|
+1
|
0
|
+3
|
Holy Man
|
-3
|
0
|
0
|
Foot Soldier
|
-5
|
0
|
-2
|
Your squire
Starting Ordinary Squire age is 14. Every year this will go up by one. It is important to track your squire's age.
A squire starts with these passions
Passion
|
Starting value
|
Increase
|
Fealty (Knight)
|
15
|
roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Love (Family)
|
- (if family then 12+1D6)
|
none, can only increase from play or events
|
A squire starts with these skills
Skill
|
Starting value
|
Increase
|
Squire Skill
|
15
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Awareness
|
Age‑11
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Courtesy
|
Age‑11
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
First Aid
|
Age‑11
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Hunting
|
Age‑11
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Horsemanship
|
Age‑11
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Battle
|
Age‑11
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Lance/ Spear Expertise
|
Age‑11
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Sword
|
Age‑11
|
+1 per year until 15, then roll 1D6 (increase on 6) until 20, then roll 1D20 (increase on 20)
|
Some skills are modified by the father’s status
Other entourage
Entourage
|
Starting skill
|
Upkeep
|
Cavalryman
|
Horsemanship 13, Lance 13, Sword 13
|
£2
|
Hobilar
|
Horsemanship 12, Sword 10
|
£1
|
Guardsman
|
Awareness 16, Battle 10, Spear 17, Sword 17
|
£1
|