The Pendragon Roleplaying Game
Pendragon, or King Arthur Pendragon, is a role-playing game (RPG) in which players take the role of knights performing chivalric deeds in the tradition of Arthurian legend. It was originally written by Greg Stafford and published by Chaosium, then was acquired by Green Knight Publishing, who in turn passed on the rights to White Wolf Publishing in 2004. White Wolf sold the game to Stewart Wieck in 2009. Wieck formed Nocturnal Media, which has since updated and reissued the 5th edition originally published by White Wolf.
Pendragon has a literary basis, in this case the fifteenth-century Arthurian romance, Le Morte d'Arthur, and it studiously avoids fantasy RPG cliches in favor of its source material. This has caused it to become something of a cult game, even within the narrow confines of the RPG market.
Adventures are often political, military, or spiritual in nature, rather than dungeon crawls, and are often presented as taking place congruently with events from Arthurian legend. An important part of the game is the time between adventures, during which player characters manage their estates, get married, age, and have children. Typically, the characters will have one adventure per year, and campaigns often carry over across generations, with players retiring their character and taking the role of that character's heir. This is quite different from most role-playing games, where one set of characters is played fairly intensively, and there is typically little consideration made of what happens to their family or descendants. The influence of this idea can be seen in the Ars Magica RPG, which also encourages stories taking years or decades to unfold (and which is also set in medieval Europe).
The default Pendragon setting is a pastiche of actual fifth- and sixth-century British history, high medieval history (10th to 15th centuries), and Arthurian legend. The political forces are roughly those actually present in sub-Roman Britain: Celts fighting Germanic, Irish, and Pictish invaders in the wake of the collapse of Roman authority. Technology and many aspects of culture, however, progress in an accelerated fashion, such that King Arthur's Britain is depicted as thoroughly feudal. Knights bear unique coats of arms, jousting in tournaments, follow chivalric customs, and pursue courtly love. In effect, many trappings of the milieu in which the Arthurian romances were composed are projected backwards. Many of the campaign events and personalities come from the great mass of Arthurian literature composed from the Middle Ages to the twentieth century. That being said, it is also possible to run a Pendragon campaign set firmly in the Dark Ages or in a more fantastic vision of Arthurian Britain.
The Great Pendragon Campaign
The Great Pendragon Campaign is a massive (432-page) hardcover scenario book which details events, adventures and characters from Uther Pendragon's reign in 480 through to the end of the Arthurian era.
The Oath of Crows
The Oath of Crows is the personal campaign setting of The Great Pendragon campaign, it is GM:ed by Ikabodo and played by several players in real life location in Sweden.
The regular players are Arcas, AshFall, SuspektApelsin, Skarpskytten and EllenMsbck.
The story centers around five families from the Hillfort hundred who by destiny of chance was forced into an oath with a dark lady. The Oath That was sworn by Cadwallon, Ceiwyn, Edern and Bryn in 463. It gave them an extension of their lives, allowing them to rush to their homes and save their families. The Reward: Extended lives until the dawn, enough time to save the family lines. The Cost: Swearing the Oath of Crows, swearing that the descendants uphold it.
Special thanks to
A special thanks to www.swedrolls.com