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Winterphase

Winter.jpg

Each year is divided into four seasons, normally autumn and winter is handled in the so called "winterphase" and not during regular playing sessions. Below are the rules to handle these phases.

Step 1: Optional Summer solo

Do this step if you did not play your character this year.

  1. Roll one random free Summer Solo.
  2. Check all skills, traits or passions you succeed on during the solo.

Step 2: Optional Autumn solo

Do this step if you wrote a journal from your characters perspective last session.

  1. Roll one random free Autumn Solo. (At storytellers discretion you may pick a solo fitting the theme of your story)
  2. Check all skills, traits or passions you succeed on during the solo.

Step 3: Experience rolls

  1. Roll for all traits, passions and skills that you have checked this year. If your dice-roll is more than your trait, passion or skill, increase it with one and erase the check. A natural 20 always increases the trait, passion or skill with one, regardless of value.

Step 4: Aging

From the year you turn 35 you begin losing statistics each year. You will loose statistics over time and may end up bedridden or dead.

  1. Roll on the table 1 below to see how many stats you loose.
  2. Roll a number of times on table 2 stat loss depending on the result in step 1.
Table 1: Number of Statistics lost
2D6 35-44 45-54 55-64 65+
2 4 4 4 5
3 3 3 3 4
4 2 2 3 3
5 1 1 2 3
6 0 1 1 2
7 0 0 1 1
8 0 1 1 2
9 1 1 2 3
10 2 2 3 3
11 3 3 3 4
12 4 4 4 5
Table 2: Actual Statistics lost
1D6 Statistic Statistics Affected
1 SIZ Evil Eye
2 DEX Palsy
3 STR Elf Stroke
4 CON Consumption
5 APP Pox
6 no loss

Step 5: Economic Circumstances

  1. Choose living standard for next year and note it on your character sheet. If you are a Household Knight, you are held at the standard decided by your Lord.
  2. Optionally increase your living standard.
Cost Standard of living Example of Manor Equivalent Effect
£0 Starving N/A Thrall -5 Survival rolls (cumulative), -10 Childbirth, Cannot gain glory and loose 3 Honor
£1‑£3 Impovrished N/A Commoner -3 Survival rolls (cumulative), -5 Childbirth, No annual glory, Vassal: glory counts as 1/4 and loose 2 Honor
£3‑£5 Poor N/A Mercenary -1 Survival rolls, Half annual glory, Vassal: glory counts as 1/2 and loose 1 Honor
£6‑£8 Ordinary £10 Vassal Knight N/A
£9‑£12 Rich £40 Lord Knight +3 Second survival rolls, +1 Horse survival rolls, +1 Childbirth rolls
£13‑£29 Superlative £80 Minor Baron +5 Second survival rolls, +2 Horse survival rolls, +2 Childbirth rolls
£30‑£54 Spectacular £250 Baron +5 Second survival rolls, +3 Horse survival rolls, +3 Childbirth rolls
£55‑£119 Extravagant £500 Rich Baron +5 Second survival rolls, +4 Horse survival rolls, +4 Childbirth rolls
£110‑£249 Exorbitant £1000 Count +5 Second survival rolls, +5 Horse survival rolls, +5 Childbirth rolls
£250+ Royal £5000 Royalty +5 Second survival rolls, +6 Horse survival rolls, +6 Childbirth rolls

Step 6: Estate

Do this step if you are a Vassal Knight controlling a Manor or Estate.

1. Check Available Value. How many Lots?
2. Recovery of Temporary Damage:

Gentlewoman: Stewardship: Russet Monks:
1 Lot, automatic 1 Lot on a success 1 Lot on a success

3. Collect Income for the year. If it is less than 10 Lots, see Shortage Results.
4. If the holding has Permanent Damage, it may be repaired by:

Gentlewoman: Rebuild (if invested last year): Recovery:
1 Lot, automatic 1 Lot on a Stewardship success 1 Stewardship roll (see Table)

5. Invest money for Rebuilding, or for new Improvements, but not both.

Step 7: Clothing

Step 8: Stable

Step 9: Family

Optional A: Betrothal & Marriage

Step 10: Survival rolls

Every year there is a risk for your family-members to die. Roll on the table below for each family-member (including newly born children).

Infant

(0‑1)

Child

(1‑7)

Young

(8‑21)

Married female

(15‑40) [not player wives]

Adult

(21‑45)

Elder

(46‑65)

Very Old

(65+)

Roll 1st Roll 2nd Roll 1st Roll 2nd Roll 1st Roll 2nd Roll 3rd Roll 1st Roll 2nd Roll Roll Roll
1-2: Death 1-2: Make 2nd roll 1-5: Death 1: Make 2nd roll 1-5: Death 1: Make 2nd roll 1-10: Death 1-2: Death in childbirth 1: Make 2nd roll 1-10: Death 1: Death 1-4: Death
3-20: Safe 3-20: Safe 6-20: Safe 2-20: Safe 6-20: Safe 2: Make 3rd roll 11-20: Safe 3-13: Safe 2-20: Safe 11-20: Safe 2-20: Safe 5-20: Safe
3-13: Safe 14-20: Safe and child is born
Raid, Pillage, Plunder, Ravage
In a Battle
In a Siege
Plague and Pestilance
Famine
Optional C: Kin event

Step 11: Entourage

Step 12: Training & Practice

Step 13: Glory