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Tournaments
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Grand Tournei
Before Tournei
- Define Tourney Difficulty Level (TDL)
- Join Team
- Roll Tourney vs TDL, Leader gets the extra result in cursive.
- Crit = +10 Glory, +10 Glory, you choose enemy team
- Win = +5 Glory
- Partial Win = nothing
- Fail = nothing, GM chooses opponent
- Fumble = -1 Honor, GM chooses worst opponent
- Player team challenges or get challenged by another team
- Roll Team Leader Battle vs Opponent Team Leader Battle
- Crit = +10 Glory, +5 to Lance and Melee this challenge
- Win = +5 Glory, +5 to Lance this challenge
- Partial Win = nothing
- Fail = -5 to Lance this challenge
- Fumble = -5 to Lance and Melee this challenge
Quick Rules
Each round
- Use Joust Rules, but with calculated Team Score
Extended Rules
Each round
- Each round, roll Leader Battle vs Leader Battle
- Crit = Extra Unhorsed enemy
- Win = Unhorsed enemy
- Partial Win = Nothing
- Fail = Friendly knight unhorsed
- Fumble = Extra friendly knight unhorsed
- Charge: Each player rolls Lance vs Lance
- Crit = Unhorsed enemy
- Win = Roll damage to unhorse enemy
- Partial Win = Roll damage or be unhorsed, with shield
- Fail = Roll damage or be unhorsed, without shield
- Fumble = Player unhorsed
- Melee: Each player chooses one:
- Defend unhorsed friend, roll Sword vs Sword
- Capture unhorsed enemy, roll Sword vs Sword
- Return captured enemy to safe zone, Roll Squire-skill and Sword vs Sword
- Defend friend leading captured enemy back, Roll Sword vs Sword
- Drag enemy from horse, Roll DEX-5 vs Sword
- If at any point half of the Player Knights have been captured, they loose.
- If at any point any Team loses knights equal to Military Strength, they loose.