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| A Bay base coat with roaning pattern (the mane and tail of the Bay Roan will be Black).
| A Bay base coat with roaning pattern (the mane and tail of the Bay Roan will be Black).
| x3
| x3
|-
| 20
| 20
| Blue Roan
| Blue Roan

Revision as of 09:43, 30 October 2017

Rules for Horses

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Trait Quality of traits Description
1-5 Very bad traits These traits would normally get a horse slaughtered. But times might be desperate. These trait makes a horse dangerous to use in combat.
5-10 Bad traits These are cumbersome traits to have in a horse. And could lower the price of the horse. But they can still be used most of the time.
11-13 Normal traits A few interesting traits, neither too good or too bad.
14-17 No traits Just a regular horse.
18-20 Normal traits A few interesting traits, neither too good or too bad.
21-25 Good traits These are traits that make a horse more useful than normally. And could increase the price of the horse by quite a lot.
26-30 Very good traits These traits make the horse spectacular and the envy of other knights. These are the horses of kings and heroes.

Modifiers

Modifiers Type of horse Description
–15 to trait roll Cursed horse No horse this bad survives for long.
–10 to trait roll Bad horse These horses would sell for a fraction of a price. Only a desperate knight would buy a horse from this horse.
–5 to trait roll Cheap horse These horses would sell for maybe half the price. Only a poor knight would buy this horse.
0 to trait roll Common horse These horses is not a fitting for a knight, only if times are bad would a knight risk buying this horse.
+5 to trait roll Noble horse This is the common roll for a warhorse of a knight. The horse COULD have bad or good traits. but never the very good or very bad.
+10 to trait roll Lords horse This is the horse for lords and barons. This makes the horse very expensive. But they can never have bad traits.
+15 to trait roll Royal horse This is a spectacular horse indeed, usually only kings or rich counts could affords these horses. They have a high probability of good traits.
+20 to trait roll Magical horse These are the horses of faerie or legend. They cannot be bought. They only have good traits.

Traits

Roll Trait Description Rule
01 Biter The horse has a nasty temperament and likes to take chunks out of unsuspecting bystanders. Roll [Horsemanship –5] otherwise horse attacks someone that gets close.
02 Kicker Walking behind this dead-eyed brute is a bad idea as he loves to kick out. Horse attacks anyone that steps behind it.
03 Lazy This horse does not like to move. Roll [Horsemanship –5] to even get this horse moving.
04 Rears This horse tends to rear when stressed or scared. Roll [Horsemanship –5] or fall of the horse if the horse is stressed (i.e. attack/attacking).
05 Stomper This beast takes perverse joy in stomping on feet and crushing toes. 25% to stomp on feet of anyone getting close (1D6 damage).
06 Bone-jarring Whatever jangling way this ungainly beast moves it is uncomfortable and tiring for its rider. Makes all travel difficult. Double all travel times or takes 1hp damage for each hour of travel.
07 Headstrong This horse knows where it wants to go. –5 to all rolls for Horsemanship
08 Gentle This noble horse is a kind soul. Even if combat-trained, this horse causes the rider –5 to combat rolls.
09 Escape artist No stable built by man can hold this horse. Frequently (storytellers discretion) escapes. Escapes on 17-20 on a stable-roll each winter.
10 Easily distracted “Look, squirrel!” Frequently (storytellers discretion) looses sight of what it’s doing. Roll [Horsemanship] to get the hose back on track.
11 Love-sick Needy, this horse likes to get up and personal and kiss you. Licks and kisses people that gets to close.
12 Skittish This horse dislikes something particular. If confronted with a certain animal/thing/activity, this horse gets very skittish (–5 on all Horsemanship).
13 Slow This horse is slower than most. –1 MOV
14 Spot Curious spot of color. Interesting point of conversation, at most.
15 Curious This horse likes to keep watch. Horse rolls [Awarness 10+1d6] to warn of dangers.
16 Insignificant Absolutely nothing to mention about this horse. Nothing.
17 Hairy This horse has an unusually mane and fur. Can fetch a bit extra coin.
18 Friendly This horse likes strangers. Anyone can ride this horse equally well.
19 Playful This horse likes children. This horse protects and cares for human children.
20 Herd-animal This horse gets along better than most with other animals. Leads other animals from danger.
21 Stable Even at a gallop this horse keeps things steady. Rider adds +5 to Horsemanship-rolls to avoid falling of the horse.
22 Fleet This horse is quick as the wind. +1 MOV
23 Agile This horse takes its lead from agile coursers, and knows how to get through vegetation and terrain. +5 Horsemanship in courser-terrain.
24 Sure-Footed This horse takes its lead from nimble hill ponies, and knows how to uneven ground. +5 Horsemanship in hillpony-terrain.
25 Leaper This horse loves to jump and has an amazing spring. Can jump higher and longer. +5 to Horsemanship when jumping.
26 Strong This horse is a wall of muscle. +2 Damage
27 Robust This horse is tough and fit. +10 hp
28 Intelligent This horse is clever and knows one ore more tricks. Choose 1d3 tricks.
29 Fearless This horse would ride into hell. Will never flee.
30 Multitalented This horse has multiple traits! Roll two traits 20+1d10.
31+ Gift of Epona This magical horse might be a gift directly from Epona. Choose a trait from above or come up with a unique trait with the GM Spec.

Colours

Roll Colour Description
01-08 Bay Brownish-red, darker mane.
09-12 Blood bay Bright reddish brown, darker mane.
13-15 Dark bay Very dark red or brown, darker mane.
16-18 Brown Dark red or brown, darker brown.
19-21 Sorrel chestnut Reddish-tan to red coat.
22-24 Liver chestnut Very dark reddish body color with no black.
25-26 Light chestnut Lighter reddish.
27 Grey Light grey color (sometimes referred to as “white”.)
28 Seal Brown Very dark brown, sometimes referred to as “black”.
29 Uncommon color Roll unusual color 1d10.
30 Special color Roll unusal color 1d20.
31+ Strange color Roll unusual color 1d20+10

Unusual colours

Roll Colour Description Value modifier
1 Blanket Leopard White over the hip that may extend from the tail to the base of the neck. The spots inside the blanket (if present) are the same color as the horse’s base coat. x1.5
2 Rose grey A gray horse with a reddish or pinkish tinge to its coat x1.5
3 Fleabitten gray An otherwise fully white-haired horse that develops red hairs flecked throughout the coat. x1.5
4 Rabicano Mixed patches of colored and white hairs, roll again on normal table for what color white mixes with. x1.5
5 Pinto Large clear patches of white and any other color. x1.5
6 Buckskin Yellow, cream, or gold while the mane, tail and legs are black. x2
7 Champagne Hazel eyes and pinkish, freckled skin. x2
8 Dun Yellowish or tan coat with primitive markings x2
9 Grullo Dun solid “mouse-colored” gray or silver with black or dark gray primitive markings. x2
10 Red dun Pale yellow or tan with chestnut (red) primitive markings. x2
11 Buckskin dun Pale gold with black mane, tail, legs and primitive markings. x2.5
12 Snowflake White spots on a dark body. Typically the white spots increase in number and size as the horse ages. x2.5
13 Leopard Dark spots of varying sizes over a white body. x2.5
14 Palomino Golden, yellow, or tan shade with a flaxen or white mane and tail. x2.5
15 Perlino Cream-colored light fur and mane. x2.5
16 Cremello Cream-colored light fur and mane with some darker orange-ish areas x3
17 Roan Even mixture of colored and white hairs, roll again on normal table for what color (i.e. “Bay Roan”). x3
18 Red Roan A chestnut base coat with roaning pattern with the mane and tail being the same red as the body. Red roans is sometimes called Strawberry Roan. x3
19 Bay Roan A Bay base coat with roaning pattern (the mane and tail of the Bay Roan will be Black). x3
20 Blue Roan A black with roaning pattern, not to be confused with a gray or a blue dun/grullo. A roan tends to have a darker head, while grays not only lighten with age, but their heads tend to lighten before the rest of their bodies. x3
21 Pearl Uniform apricot-like color, blue eyes x4
22 Smokey Black Black or a few shades lighter than true black x5
23 Dapple Grey Dark hair coat with “dapples,” which are dark rings with lighter hairs on the inside of the ring, scattered over the entire body of the animal. x6
24 Brindle One of the rarest colors in horses, possibly linked to chimerism. Characteristics are any color with “zebra-like” stripes, but most common is a brown horse with faint yellowish markings. x7
25 Silver dapple Black fur with white hairs, especially mane. x8
26 Smokey Cream Cream-colored coats, pale blue eyes, and rosy-pink skin x9
27 True Black True black, very rare. x10
28 Dominant White Perfect white, very rare. x15
29 Albino White fur with red eyes. x20
30 Unique or magical color. This color is unique in the world, worthy of an emperor. x30