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Spear

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Great Spear (All periods)

Great-spear.png

The Great Spear is a long version of the regular spear, created to counteract the dangerous cavalry. They are very unwieldy to carry around, and are almost only used war and and battle.

Ability:

The spear is used two-handed.

  1. The spear negates the -5 penalty a fighter on foot usually recives when he fights against a mounted knight. It does NOT negate the mounted warriors +5.
  2. If a tie occurs in any opposed resolution against a different weapon, a sword always breaks a non-sword. This includes a situation where both combatants critically succeeds, regardless of the actual final score.
Disadvantage:

A fumble indicates that the spear is broken.

Spear (All periods)

Spear2.png

The Spear is the most common weapon in Britain, and even more so in Logres and the Cymric culture. The basic construction is simple, a metal blade is fitted on a wooden pole. The spear is an effective way to arm a lot of men with little effort.

Ability:

The spear is used one-handed, unlike the great spear. It can not be thrown like a javelin, which is much smaller.

  1. The spear can also be used from horseback as a lance; like a lance, when used in a mounted charge, it calls for the Lance skill rather than the Spear skill.
  2. If a tie occurs in any opposed resolution against a different weapon, a sword always breaks a non-sword. This includes a situation where both combatants critically succeeds, regardless of the actual final score.
Disadvantage:

A fumble indicates that the spear is broken. When used as a Lance, the spear also brakes if the damage die rolls as “odd”.

Javelin (All periods)

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The javelin become common in Britain with the appearance of the romans, but has been around for as long as the spear. They stay around, more or less unchanged through history, but become less used when armor becomes better.

Ability:

A short, light spear that can be thrown at a nearby opponent or game animal. A javelin’s maximum range is 30 yards.

  1. Due to its lightness and the fact that it is hurled, a javelin deals 2d6 less damage than the user’s normal Damage statistic, to a minimum of 1d6 damage. Thus, a character who normally does 4d6 points of damage on a hit deals only 2d6 with a javelin.
  2. On a critical hit, if the target receives the armour bonus protection of its shield, the javelin sticks into the shield and splinters inflicting a -5 penalty to all further combat rolls until a re-arm action is taken to remove the offending object.
Disadvantage:

A fumble indicates that the javelin is broken.