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498 A.D.

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Vortigern’s arm

There is still no hope of a King in Britain, and the greater barons squabble over power and titles, all the while the Saxon warlords seize the moment and threatens the counties one after one. The pressured counts and barons all over Britain pour gold and cattle over to the Saxons in hopes of staying at peace, all the while funding their enemy.

In hopes of gaining gold, glory and training for some of the knights and men of Salisbury. Lady Ellen sends a few of her knights to Cambria to fight as mercenaries for the powerful king of Escavalon. But some of the knights in the party has ideas of their own, old oaths need to be settled. And only in the dark tower of Castle Snowdonia can they find their answers.

After a strange adventure on Mount Snowdon the knights follow the mysterious Merlin on an adventure to Eire.

Events

Player Journals

"Year" is not a number.


See also