498 A.D.
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Vortigern's Arm and The Green Isle
There is still no hope of a King in Britain, and the greater barons squabble over power and titles, all the while the Saxon warlords seize the moment and threatens the counties one after one. The pressured counts and barons all over Britain pour gold and cattle over to the Saxons in hopes of staying at peace, all the while funding their enemy.
In hopes of gaining gold, glory and training for some of the knights and men of Salisbury. Lady Ellen sends a few of her knights to Cambria to fight as mercenaries for the powerful king of Escavalon. But some of the knights in the party has ideas of their own, old oaths need to be settled. And only in the dark tower of Castle Snowdonia can they find their answers.
After a strange adventure on Mount Snowdon the knights follow the mysterious Merlin on an adventure to Eire.
Vortigern's Arm and The Green Isle, took place in 498 A.D. during the Anarchy Period and was not played.
Events that took place during 498 A.D.
During the year of 498 these adventures, battles or other events took place in the lives of the knights in the story.
Player Journals from 498 A.D.
Every year the players write their own stories of what happens around their characters. Most of the stories revolve around the characters lives in autumn and winter.
By the winter fire 498 A.D.
Twice a year the courts of Logres gather to discuss law, war, politics and gossip. Here is a list of quotes that can be gathered at these events.
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