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Knowing your place
The few powerful Great Barons still alive in Logres fight to regain power in their own counties. Saxons push hard from several directions and King Idres Iron tide from the west seems unstoppable. Is there any hope for civilization? Some put their hope in Prince Madocs lost son, but he is unable to be found and several knights have been lost in the new mystical forest that has grown in Logres centre.
Meanwhile in Salisbury, the knights that went of adventuring last year has not yet returned. And it falls to their wives to see if they can help them safely return. In the end, the nights return from their travels and they immediately set in motion plans to save the county.
- Several knights that went of on last years adventure to Mount Snowdon never return.
- Lady Brangwen, Lady Marion and Lady Supera works their best to get their husbands back in the Adventure of the Three Ladies.
- Over the summer, messengers from all four of the Saxon kingdoms visit Sarum Castle.
Knowing your place, took place in 499 A.D. during the Anarchy Period and was played on 2017-04-01 and 2017-05-13 in an unknown location.
Game Master was Ikabodo.
SuspektApelsin did not play this year, Arcas played Supera and Cadry, AshFall played Marion and Mabsant, EllenMsbck played Brangwen and Ennis and Skarpskytten played Padern.
Events that took place during 499 A.D.
During the year of 499 these adventures, battles or other events took place in the lives of the knights in the story.
The Two Walls
The Battle of
Player Journals from 499 A.D.
Every year the players write their own stories of what happens around their characters. Most of the stories revolve around the characters lives in autumn and winter.
By the winter fire 499 A.D.
Twice a year the courts of Logres gather to discuss law, war, politics and gossip. Here is a list of quotes that can be gathered at these events.